AI Insights · Timothy · April 2023
Top 5 City Building Games on Android in Poland Q1 2023
Explore the performance of the top 5 city building games on Android in Poland during Q1 2023. Data from Sensor Tower reveals trends in downloads, revenue, and active users.
During the first quarter of 2023, the top 5 city building games on Android in Poland exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Transport Tycoon Empire: City from Alda Games saw a fluctuating weekly revenue, peaking at about $1.3K in the first week of February and ending the quarter around $732. Weekly downloads for the game varied, reaching a high of approximately 4.8K in mid-March but dropping to around 2.9K by the end of March. The game maintained a relatively stable number of active users, starting at 27.5K in late December and peaking at roughly 31.3K in mid-March before settling at 29.3K by the end of the quarter.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES had minimal revenue, with a notable peak of $7 in mid-February. Download numbers showed a significant rise in mid-February, reaching around 4.4K, before stabilizing at approximately 3.2K by the end of March. Active users for the game increased from about 4.4K at the end of December to a peak of 7.2K in mid-February, eventually leveling off to around 4.8K by the end of the quarter.
Global City: Building Games by MY.GAMES B.V. experienced a gradual decline in weekly revenue, from $1.1K at the start of January to just under $500 by the end of March. The game’s downloads spiked at the beginning of January to around 4.3K, but saw a decline to roughly 1.2K by the end of March. Active users followed a similar trend, starting at around 6.6K in early January, peaking at 7.6K mid-month, and then stabilizing at about 4.1K by the end of March.
SimCity BuildIt from ELECTRONIC ARTS showed a strong weekly revenue performance, peaking at approximately $5.8K in mid-January and ending the quarter at around $2.7K. Weekly downloads remained relatively consistent, fluctuating between 1.6K and 2.6K throughout the quarter. The game maintained a high number of active users, beginning at around 29.9K and peaking at 35.5K before ending the quarter at about 31.1K.
TheoTown by blueflower had modest weekly revenue, generally staying below $50, with a peak of $41 in late February. Downloads gradually increased, reaching a high of around 1.2K in mid-February before settling at about 936 by the end of March. Active users remained fairly stable, starting at approximately 29.5K at the end of December and ending the quarter at around 28.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and information, visit Sensor Tower.